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Kevin's avatar

A slightly different approach, I think I would go for a prediction of, given this position and this player rating, what move will they make. Then you could use that to deduce, this move is technically worse, but it can only be defeated by a 3000-level move, and it is very likely to beat a 2600.

The question of how to train an LLM to eg explain to me when I should push my h pawn positionally seems tougher. You can at least get a corpus of when it’s actually correct and when it isn’t. Then maybe fine tune the llm for it?

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