Ternary logic could offer an intriguing solution to some of the color representation challenges you've outlined. In a ternary system, where each 'bit' or trit can have three states (-1, 0, +1), we could potentially encode color information with greater nuance than in a binary system.
Thoughts -
More Gradients: With three states per trit, we could theoretically represent color gradients more smoothly. This might help mitigate the saturation and luminance issues you mention, where sRGB struggles to display certain colors with the desired intensity or brightness. A tryte (three trits) would allow for 27 different shades or tones per color dimension (like hue, saturation, and value), potentially offering a richer palette for color display.
Efficient Data Use: Ternary could allow for a more compact representation of color data. Since each trit can convey more information, we might use fewer 'bits' (or trits) to encode color information, which could be beneficial in applications where data compression is key.
Perceptual Mapping: The human eye perceives colors in a non-linear fashion, and the spacing of colors in a ternary system might align better with how we naturally see color differences. This could lead to a more perceptually uniform color space where changes in color values more closely match human perception.
Solving Specific Problems: You mentioned issues with purple hues at angles 300 and 320, where the color's identity changes depending on context. Ternary logic could potentially provide a more granular approach to defining these hues, allowing for a more precise differentiation that might resolve such ambiguities.
Implementing ternary logic in color systems would be complex due to hardware and software compatibility issues but exploring it could open new avenues for color theory, especially in digital displays or in software where we aim to simulate or enhance human color perception beyond current limitations.
Ale po co robić kodek który pokaże wszystkie dostępne kolory jak panel posiada pixele? Czarna plamka pomiędzy pixelami i tak zaburzy postrzeganie tych kolorów przez oko.
Musielibyśmy mieć panel jednolity i niepodzielony na pixele. Druga sprawa - jak skonstruować obiektyw który nam te kolory zarejestruje i ich nie zaburzy swoją nieidealną budową?
I czy każde oko to zauważy nawet gdyby się dało to zarejestrować i wyświetlić, gdy większość ma zniszczony wzrok?
A nawet gdyby mieć zdrowy wzrok to czy czynniki zewnętrzne między okiem a wyświetlaczem nie zaburzą częstotliwości określonego koloru?
Paleta barw jest zupełnie wystarczająca aby pooglądać TV i zobaczyć co masz zobaczyć, np. czerwone buty bohatera filmu ;)
Ternary logic could offer an intriguing solution to some of the color representation challenges you've outlined. In a ternary system, where each 'bit' or trit can have three states (-1, 0, +1), we could potentially encode color information with greater nuance than in a binary system.
Thoughts -
More Gradients: With three states per trit, we could theoretically represent color gradients more smoothly. This might help mitigate the saturation and luminance issues you mention, where sRGB struggles to display certain colors with the desired intensity or brightness. A tryte (three trits) would allow for 27 different shades or tones per color dimension (like hue, saturation, and value), potentially offering a richer palette for color display.
Efficient Data Use: Ternary could allow for a more compact representation of color data. Since each trit can convey more information, we might use fewer 'bits' (or trits) to encode color information, which could be beneficial in applications where data compression is key.
Perceptual Mapping: The human eye perceives colors in a non-linear fashion, and the spacing of colors in a ternary system might align better with how we naturally see color differences. This could lead to a more perceptually uniform color space where changes in color values more closely match human perception.
Solving Specific Problems: You mentioned issues with purple hues at angles 300 and 320, where the color's identity changes depending on context. Ternary logic could potentially provide a more granular approach to defining these hues, allowing for a more precise differentiation that might resolve such ambiguities.
Implementing ternary logic in color systems would be complex due to hardware and software compatibility issues but exploring it could open new avenues for color theory, especially in digital displays or in software where we aim to simulate or enhance human color perception beyond current limitations.
Ale po co robić kodek który pokaże wszystkie dostępne kolory jak panel posiada pixele? Czarna plamka pomiędzy pixelami i tak zaburzy postrzeganie tych kolorów przez oko.
Musielibyśmy mieć panel jednolity i niepodzielony na pixele. Druga sprawa - jak skonstruować obiektyw który nam te kolory zarejestruje i ich nie zaburzy swoją nieidealną budową?
I czy każde oko to zauważy nawet gdyby się dało to zarejestrować i wyświetlić, gdy większość ma zniszczony wzrok?
A nawet gdyby mieć zdrowy wzrok to czy czynniki zewnętrzne między okiem a wyświetlaczem nie zaburzą częstotliwości określonego koloru?
Paleta barw jest zupełnie wystarczająca aby pooglądać TV i zobaczyć co masz zobaczyć, np. czerwone buty bohatera filmu ;)